Agents don't need memory. They need documentation.Argues AI agents work better with structured project docs than retrieved conversation memory.
- The argument: Instead of recalling old chats, agents should reference living documentation of a project's state and goals.
- Why it matters: Reframes a hot AI design debate — 'memory' as a feature may be the wrong mental model entirely.
- Design implication: Teams building agent products may get more reliable results investing in structured knowledge artifacts than conversation logs.
For design
If your team is prototyping AI agents, borrow this framing: treat agent context as curated documentation, not as magic memory the model infers from chat history.
Bounded delegation: How much authority should AI have?UX Collective
DesignProductEthics
A framework for deciding how much decision-making authority to actually hand AI agents.
- The question: As agents move from suggesting to acting, teams need explicit rules for what they're allowed to decide alone.
- Why it matters: Most products today either over-trust or under-trust agents by default, with no clear framework guiding the decision.
- Practical angle: A useful lens for design and product teams defining permission models for any new agentic feature.
For product
Use this as a checklist when scoping any agentic feature — define explicit boundaries of authority before launch, not after something goes wrong.
Chat is AI's command lineArgues chat interfaces are a transitional stage, not the endpoint, for AI interaction design.
- The analogy: Chat is to AI what the command line was to computing — functional, but not the final interface.
- Why it matters: Pushes back on the industry's default assumption that chat-first is the right design for every AI product.
- What's next: The argument: AI should expand what users can do themselves, not just become a smarter conversational partner.
For design
Good prompt for critiquing your own team's AI features: are you defaulting to chat because it's easy to build, or because it's genuinely the best interface for the task?
Beyond streaks and nudges: ethical gamification & AI designUX Collective
DesignEthics
First of a three-part series on building engagement systems that motivate rather than manipulate.
- The problem: Streaks, nudges, and dark-pattern gamification are common but often manipulative by design.
- The alternative: Explores patterns that create genuine motivation instead of exploiting psychological triggers.
- Why it matters: Timely as AI products increasingly lean on engagement-maximizing design, intentionally or not.